I need help statting out the ability scores. What she said, and the above is a half doc build.... You can also use a move action. With sickening strike at level 7 you Will be fine. Never done point buy before and I'm making an Empiricist Investigator.I'm planning to be primarily support/skillmonkey, as it's a role I don't typically play. Ancestral Arms?Inspiration will not save you from being bad in combat; you just don't have enough Inspiration to throw around, especially when you get to multiple attacks...but Studied Combat will because the bonus it gives is unusually high for a class feature.
I've been leaning Str build but I'm super indecisive. With that said, these other classes do not get 8+Int skill points per level. Plus a Darkwood Shield is cheep and at base adds 2 AC.I dont Think using arcane strike is ideal.
That said, I don't want to be absolutely terrible in combat - I'm expecting to take the Combat Inspiration/Improved Combat Inspiration talents eventually to help hold my own, if we get that far. And yes they have the stats for it. Nitpicking a bit more, some skills are required for the class … More actions, more versatility and more options is generally more bang.Myself, I wouldn't bump Cha to 13 just for a familiar (and spend 2 feats). Or Combat Reflexes if using a Longspear.
You can still take power attack. 6 more skills to skill monkey.
With those stats I'd go with the following stats: Str 16 Dex 14 Con 14 (+1 from Level) Int 16 (+2 from Race) Wis 10 Cha 10. He debuted as an iconic in the Advanced Class Guide in August 2014. Int 14 is not amazing for a investigator but 16 is better and only a cheap headband away. two-handed longspear: This can't get Inspired, and that's really nice. ↑ James L. Sutter. A Familiar's ability to Aid Another isn't as great as all that (though cool). I see the defensive benefits from the higher AC and the reflex save, but not a lot else. TWF is too feat-intensive, and they don't have the stats for it.Natural attacks could work, but besides being a tiefling, an investigator doesn't have many options to gain others besides using rather valuable magic item slots.Honestly, if they do go with Weapon Finesse routes, definitely go with 18 dex, and 13 strength. )Keen Adamantine Rapier 5020 gold, 3030 gold remaining (more cries = more inspiration)Wand of Cure Light Wounds 750 gold, 2280 gold remainingBuy some armor, a backpack, etc.
Alternatively, just don't worry too much about it as you may not be attacking in the first round anyway with needing to move into melee range as is.
you won't really need power attack unless you want it either.Plus mutagen on str destroys your Int.. kind of anti productive.
So a nice +7 to damage on each hit before any extracts are taken into account.You also have a fantastic selection of skills to choose from, a large pool of inspiration to use (9 points with FCB factored in) and nice long lasting studied combats.A natural attack build does work with Tieflings. 2 people marked this as a favorite. I could do a strength/melee build, a feat intensive dex/melee build, or a shortbow build. Yes, RP, that thing that PAIZO created that was so balanced and well thought. By using our Services or clicking I agree, you agree to our use of cookies. You'll eventually want an Inspired Weapon, but that's too pricey for this level.This'll make you a very solid skill monkey and a good combatant to boot.I'm personally in favor of TWF builds with weapon finnesse or natural attack builds using tieflings.The idea is to maximize the number of attacks you can get which can easily get into ludicrous numbers between buffs and studied combat.TWF is too feat-intensive, and they don't have the stats for it.Natural attacks could work, but besides being a tiefling, an investigator doesn't have many options to gain others besides using rather valuable magic item slots.Honestly, if they do go with Weapon Finesse routes, definitely go with 18 dex, and 13 strength.
Further, these other skill monkey classes are spellcasting classes (bard, investigator, ranger), making Use Magic Device less necessary. You gain a good weapon, some good defensive utility, and can be based almost mainly off Int and Dex. If you're starting at level 6, I'd definitely go with a dip into fighter for heavy armor proficiency, full martial weapon proficiency, and get a bonus combat feat right out of the gate. I'm mainly leaning melee at this point, but I'm still unsure which route to go.The build I posted above works fine for half elf (just go half drow). I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.. Not sure if I'd do 18 Int and 14 Str or do 16 and 16. Humans are much better.Their racial preferred class benefit to inspiration rolls alone is worth going half elfThe FCB is pretty good and I like the racial bonuses. Get that Rapier.The Mutagen Alchemist Discovery talent can boost Strength, Dexterity or Constitution by +4, so that is liable to get good usage out of any build you create. Alternatly i like the idea of a investigator(versatile human) with 18 str and 16 int 14 in con. You will just have to adjust ability scores accordingly.
13 in dex pehaps.
You can put the 13 into dexterity, and with full plate, you won't be missing anything (unless you eventually grab mithral armor, which might not be worth it.) That's without the racial. You may want power attack earlier but I'd advise against it.
Especially combined with Expanded and Underworld Inspiration. You can make an argument for the Pathfinder bard actually being tier 4, sad as that is. Investigator is already a great skill class if you focus on getting a bit more out of the skill part you risk that skills Will be your only meningfull contribution. Arcane Strike will add +2.