That leaves the rest of your feats and levels to improve your skills and extracts really. Basically with the innate buffs from that one dip and studied combat means you can hold your own ina fight or become a good flanker for someone.

But seeing as he's an empiricist the only skill that may make a differecen to him is Acrobatics.Also alot of the builds suggesting these things say to take Weapon Focus at level 1 which is technically impossible since you need a BAB of +1. Pathfinder 1 st ed. If I am in a cave and i see some footprints so i spend 1 minute examining them and learn they are kobold footprints and make it my active investigation. So a nice +7 to damage on each hit before any extracts are taken into account.You also have a fantastic selection of skills to choose from, a large pool of inspiration to use (9 points with FCB factored in) and nice long lasting studied combats.A natural attack build does work with Tieflings. I then a few minutes later start a fight against 5 kobolds. Advice: Search Thread Search this Thread: Rowe : Dec 5, 2014, 01:28 pm : I'm working on building a 6th level character.

Seek lets you find creatures that are Hidden.

Maybe Medium Armor Proficiency for extra AC. Core Rules . Does recall knowledge, seek, or sense motive come up a lot in combat to requite an action? But if you know you're going to miss the target then have the companion attack instead and you shoot somebody else that round, or use the round healing instead of attacking. You will have an Investigator who is a party resource both on and off of the battlefield. For useful links, visit http://pf2.tools/Press J to jump to the feed. TWF is too feat-intensive, and they don't have the stats for it.Natural attacks could work, but besides being a tiefling, an investigator doesn't have many options to gain others besides using rather valuable magic item slots.Honestly, if they do go with Weapon Finesse routes, definitely go with 18 dex, and 13 strength. The other two can be anything you like, with the 'skill monkey' top four being Infusion, Expanded Inspiration, Underworld Inspiration, and Empathy (this last is hyper-specialized...but very powerful in its' sphere), at least, IMO.

And it uses a whip. I find this super interesting, is there anything I could build upon to make a decent melee investigator that knocks people out to interrogate after combat?Yeah, as previously discussed, you'll want to prioritize Con a little higher because you'll be in the fray, and you'll probably want to take the Interrogator Methodology. As a "smart" character, you should become really well-versed in the strategic options available in combat so you can be an asset to the party. Race wise I'd go with Elf with the Envoy racial trait.You can alter the feats to your liking below. I wouldn't, as a GM, be comfortable with expanding the Lead to multiple creatures for a single use.If i use a free devise a strategem, what are some good uses of my other actions, i feel like making multiple attacks is a bit of a waste, so what else can i do to help my party?Your Stratagem, as previously discussed, also requires you to roll a d20, and requires you to use that result on the next Strike against your Stratagem target. The build goes into Bellflower Tiller. Well, another one is ready for publication, this time dealing with one of my absolute favorite classes, that unrivaled monkey of skills, the Investigator. Beastmaster is cool - you'd asked what to do with extra actions and Commanding your animal companion is nearly always a useful action.

Those visiting this page would love to hear your opinionI am a person who is ALWAYS asking questions, and the questioner investigator fit me so perfectly, that I am playing a caster class for the first time in my d&d/pathfinder run that started way back in 2001 with d&d 3.0eSo I want to make a investigator that’s a tinker. Are they all my active investigation thus eligible for a free action devise a strategem, or only 1 kobold whose footprints i found?

You should be using Recall Knowledge a LOT.