Ranged players and spellcasters can easily kite the boss, but must be careful to not move into the fire pits.The boss attacks using a combination of dark magic, stabbing attacks with his spear, and slashes. If this connects, the boss will impale you and deal heavy damage.
The Ironclad Armor or the For the most part, the archer Cerah will stay back and fire great arrows at you while the Graverobber and Varg gank you.

There is a fine line between making a boss hard because there have been awesome mechanics developed and geting screwed because there is tons of npc guarding the fogwall. Preferably two who can tank their attacks and one who can damage them from afar. She's half-buried in the sand and will fire sorceries until you approach her.Manscorpion Tark won't deal much damage to her but is an excellent tank for casters. He won't switch his bow until he's at 10% health but you should kill him before he does that anyway as he is weaker as stated above.It's best to summon Benhart of Jugo for this fight as he can be a great distraction as well as decent damage dealer. Have a shield with 100% melee protection, as while you're in the alcoves, the skeletons will still attack you. I don't understand? Dark Souls Wiki. The smaller skeletons only spawn in groups after defeating one of the Lords. While not very fast, they do more damage than strike or slash weapons. Zallen will join the battle, and both of them performing a lunge attack or launching their homing missile attacks is difficult to defend against. It's best to have a fast weapon to deal with The Skeleton Lords themselves, however.For an easier way to defeat this boss, kill only one of the Lords at a time, while continuously moving around the arena. Attacks are well telegraphed so you won't have much trouble there.There are two basic attacks she does: the first is a simple scythe slash, which does a lot of damage but is easy to avoid by just being a bit close. However, the boss can be hit with melee weapons on his left horn whenever he lowers his head for breath attacks, and on the hands and arms whenever his attacks leave them available (such as the laser attack). Note: with specific tactic listed on the page, player can avoid this buff.This fight is made more difficult because (following the trend of this DLC), enemies and bosses have prolonged attack animations as opposed to the well telegraphed and timed attacks of the main game bosses. The first is poison/toxic.
There is an NPC summon in one of the cells right before the boss fight who uses Crystal sorceries; however, she has poor physical defense, so use the Red Eye Ring or be prepared for her to die.Skip: If you have a lockstone in your inventory and the antique key, you can make your way to the lockstone room where you find the bone staff via holding cell bonfire.

Blocking is still not recommended, however, as The Rotten tends to attack multiple times in quick succession and will usually break a players guard and deal heavy damage in a three-hit combo. Since he doesn't block at all, the Knight will just be toying around with him. (Unsure if Lud can do the same thing. Her melee attacks are easy to dodge and leave her wide open, save for her tail whip which does a lot of damage, comes and goes fast, and will knock you down(her tails can be cut to make the fight easier).

Found at the bottom of toughest, boss in the entire game since he likes to delay some attacks to catch players off guard. Got almost ten souls + lost sinner and have only used one boss soul, traded for the bow. The Smelter Demon does not deal any fire damage in the first phase of the fight, but can still deal significant physical damage and can perform a leaping stab that may be followed by an AOE: there is no way to determine if it will use the AOE or not, so it is safest to simply back away after the leaping stab.